And then Jack woke up

Production time: 7 weeks

Teamsize: 10 People

My role: UI- and gameplay programming, Build master and general support with tech issues.



Production time: 4 weeks

Teamsize:  9 People

My role: UI- and gameplay programming. Also sound design.

Hammer Hermit

Production time: 2 weeks

Teamsize:  6 People

My role: AI- and Gameplay programming.